For Metas Highlights


Part 1 Player Experience

As we all know, the biggest problem in the GameFi industry is that the entry barrier is too high, and only a small number of web3 users can participate.

On the other hand, due to the immaturity of web3 infrastructure, the experience of GameFi is very poor.

In addition, different games require different tokens to play, and users need a lot of money to invest before playing games. Therefore, in a bear market that lacks the motivation to make money, GameFi has completely lost its meaning.

The platform token of For Metas — $4mw is fully circulated in multiple games and is compatible with fiat currency and multiple mainstream coins for asset swapping. This design greatly reduces the barrier to entry for the blockchain game. It will bring a large number of traditional game users from web2 to the For Metas platform.

Besides, For Metas Platform designs as web2.5 structure. Player enter the game with email and withdraw their profits with wallet address. It enhances its playability and ease of operation. So the game experience will increase a lot compare to other gamefi.

This makes For Metas create a 2.0-era game platform with completely different operation ideas from the game 1.0 era.

Part 2 PlayToEarn(P2E) Modle

Of course, the economic model of the game is related to the life cycle of the game. Therefore, this is a part that needs to be carefully considered regardless of traditional web2 games or GameFi.

We can see that the general GameFi P2E model goes like this:

Play game -> Earn token -> Sell token for profit -> Price crash -> No more new users ->Death Spiral

No matter how attractive its revenue is, it needs new users to come in and pay for the early users. But considering the current widespread problems of GameFi mentioned in Part 1, the life cycle of these GameFi will become very short, or even shorter and shorter.

At the same time, NFTs in GameFi are generally necessary for playing games, but due to the unlimited and unplanned mass distribution, the value of these NFTs often crash shortly after the game is launched. This has also damaged the interests of a large number of old users and lost interest in the game. New users are even more afraid to enter the game.

Therefore, the blockchain game industry needs a new and more reasonable P2E model.

The P2E model on For Metas differs from other Gamefi projects in that no tokens will be generated under any circumstances.

The beauty of this economic model is that old users get NFT by playing the game, and since NFT is no longer sold by For Metas after the 1st game launch, new players can only buy hero NFT from old players. Thus, the old players make their profits and they would like to earn more.

In order to win more fractions of mystery box to get the new hero NFT from it. Old players will continue to synthesise their original NFTs and keep upgrading and levelling up in the game to earn more new hero NFTs for sale and arbitrage.

Becuase of the massive synthesise and the need of NFT staking mining(It will mention in follow), the number of hero NFTs is going to decrease and the price of NFT will increase.

In additional, as the purchase of NFTs and game tools requires the use of 4MW, the price of 4MW will rise as the demand increases, thus attracting more new users to play the game. A new positive P2E(Play-to-earn) trading loop is born.

Another highlight of For Metas is NFT mining. In traditional blockchain games, NFTs are essential, but except for a few extremely rare NFTs, the rest are basically worthless. For Metas, which is designed to be very user-friendly, as long as you hold NFTs, you can participate in the NFT mining, sharing the reward pool composed of 25 million fixed token output and 25% of the game revenue. This design will greatly reduce the selling of NFT, so the value of NFT can also be effectively guaranteed, thus promoting the steady increase of the 4MW price.

Part 3 Long-term planning and multi-game compatibility

For blockchain games, old game players always have such an annoyance: after a game is shut down, a rare prop or hero that they once won will disappear forever.

Therefore, NFT has become the key to solving the fundamental pain point of blockchain games. Many GameFi games also use NFT to help users preserve their precious memories.

However, it’s not enough. These NFTs can actually create secondary value.

In addition, due to the low fault tolerance of a single game, once there is a loophole in the P2E model design, a certain token is stolen/sold in large quantities, or there is a problem with the operation team, even if the game is fun, it will still fail. Therefore, what games, especially blockchain games, need is a powerful platform to lead its overall, long-term, and reasonable planning.

For Metas is a platform that brings together different kinds of applications, like games, live streaming, social apps, and more. Because of this, it’s more tolerant of mistakes; the project won’t fail because of a single application’s bad design architecture, operational mistakes, or other problems.

Even if there is an unfortunate problem, it is only a problem with a single application, and it will not affect the entire platform. This is why For Metas designed a platform currency that is fully circulated for all applications. The end of a game does not mean the end of the project, because another new game will pick up. Users can still play with their $4mw.

In addition, because For Metas is a platform, even if a certain game ends, players can not only keep their game memories through NFT. These NFT heroes or rare props are more likely to be used in new games, so that these hard-won game assets and experiences can be used twice, truly achieving the original spirit of the blockchain game!

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